American Revolution Game: http://www.pbs.org/ktca/liberty/road.html
Freedom! A history of US Quizzes: http://www.pbs.org/wnet/historyofus/tools/test.html
Native American Sho Quiz: http://www.pbs.org/wgbh/mystery/american/thief/preview.html?d=pbslnk
The West Quizzes(2): http://www.pbs.org/weta/thewest/quizzes/
Black Press Quiz: http://www.pbs.org/blackpress/interactive/index.html
Great Projects Quiz: http://www.pbs.org/greatprojects/test/index.html
Time Machine: http://www.digitalhistory.uh.edu/timemachine/beginX.html
Pre WWII Terms: http://www.quia.com/mc/117884.html
Many History Quizzes: http://www.digitalhistory.uh.edu/games/games.cfm
Click mazes: www.Clickmazes.com
Various Quizzes: http://americanhistory.about.com/library/quizzes/blwhowantsmenu.htm
Library of Congress Visual Images: http://memory.loc.gov/
The Times of Mark Twain: http://etext.lib.virginia.edu/railton/index2.html
History Place Site: http://historyplace.com/
AP History Quizzes: http://www.historyteacher.net/USQuizMainPage.htm
Great daily History Quizzes: http://www.syvum.com/squizzes/history/
Interactive constitution: http://www.constitutioncenter.org/timeline/
Library of Congress’s America Dreams
site investigates what the American Dream has meant over the years to poets,
politicians, comedians, musicians, lawyers, reporters and others. Students
may contribute to the Student Gallery
and post their dreams on a Wall of Dreams.
from the Kentucky Virtual Library,
is a wacky way to help students navigate “all the information in the known
Melrose Interactive Slavery Environment
takes students into Melrose, a pre–Civil War “suburban estate.” On this Web
site, students explore the estate from the perspectives of the men, women
and children who were enslaved there.
You are a slave. Your
body, your time, your very breath belong to a farmer in 1850s Maryland. Six
long days a week you tend his fields and make him rich. You have never
tasted freedom. You never expect to. And yet . . . your soul lights up when
you hear whispers of attempted escape. Freedom means a hard, dangerous trek.
Do you try it? At National Geographic’s
Underground Railroad, students
actually make the choice. Those who say “yes” join others from history on
their journey—and they continue to make choices along the way.
Drop Me Off in Harlem, a
multimedia exploration of the
Harlem Renaissance (1920s–1930s),
students can hear Langston Hughes read his poems, listen to Duke Ellington
direct his orchestra or watch “Shorty” George Snowden dance the Lindy Hop.
An interactive map displays
important cultural, social and political establishments. Lesson ideas and
learning activities facilitate an arts-integrated approach to the study of
key works and themes that emerged.
River of Song Web site traces
American music along the Mississippi River from Minnesota to Delacroix
Island. Learn about blues, cajun and zydeco, country and bluegrass, gospel,
folk, hip hop, jazz, rock and rhythm and blues. Explore ethnic and
traditional music—Ojibwe powwow drumming, Scandinavian fiddling, African
American ensemble music, German polka, Hmong traditional tonal music and
Mexican dance music—and find out about the country and culture from which
the music came. View artists’ bios,
including video interviews,
and listen to audioclips of
visual perception daily puzzle on
this site gives students practice
comparing, classifying and identifying sets of similar and dissimilar items.
Download SET Lite®, the Shareware version of the SET®Game, and learn
some cool SET® math tricks!
JA Titan, a
business simulation for high
school students, the user is CEO of a manufacturing company and sets the
product price, monitors production levels and oversees marketing issues.
Through video instant messaging with key associates, students deal with
concepts such as capital investment and supply and demand. The interactive
display trains young eyes in reading bar graphs and line graphs as well as
spreadsheets. Students can name their company and personalize the game,
changing economic factors and number of players.
Plus: A teacher version with lesson plans is also available through the Junior Achievement Web site.
Hot Shot Business exposes “tweens,” students aged 9 to 12, to the excitement and challenge of entrepreneurship. This award-winning Internet simulation gives players a realistic and challenging taste of what it takes to start and run a business. Jointly developed by the entrepreneurship experts at the Kauffman Foundation and Disney Online’s creative team, Hot Shot Business blends fast-paced, fun game play with real-world lessons in entrepreneurship concepts and skills.